Slight revival of the blog.

Been busy with school, Old Republic, life, but am planning on getting some blog entries about silly stuff soon.

While you wait for that, check out my shortform channel if you enjoy video game music, ragtime, tech, and other silly and cool things from the internet.

http://shrt.fm/xrWZUh

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Power Rangers Samurai: Pilot impressions.

Power Rangers. A childhood favorite that I watched fairly regularly and occasionally watched in recent years. With all the buzz that Saban is bringing back power rangers in a big way, there is really no reason not to give this franchise a try again, at least for nostalgia sakes =)

So yes, pilot impressions.

As with most of the internet, I found this pilot episode a little odd because it isn’t an ‘origin’ story. But it really doesn’t matter much. Old power rangers lived through being essentially ‘monster of the week’ fun. The characters aren’t really developed but you can have a basic idea how they will behave. This is a kids show after all. Bulk and Skull moment was cheesy and I like how the old sound effects are back.

The sentai footage mixed in well and I kinda dig the new ‘mega armor’.

The metallic style does kinda give off the old Mighty Morphin Power Rangers movie vibe (oooze?), but it does work well if you think about it. Megazords fight slow and stuff, so the armor does kinda work nicely.

Overall the episode was solid and definitely gave off the season 1-4 power rangers vibe. I can’t see why people are complaining. The previous season, RPM was arguably one of the better shows in terms of script and acting, but the views were shit.

Power rangers work best cheesy and campy, and this does it well.

Also the ‘go go power rangers’ remix is fairly well done.

So I rate pilot Good =)

 

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Quick thoughts on the psp2/NGP.

With all the info about psp2 (or the prototype name ‘NGP’) I feel that the lack of details on important stuff is worth being wary about.

- What ever happen to them getting the umd to digital thing down during psp go? I assume you can re dl psp games you bought digitally, but what about your stack of umds you got laying around?

- Those analog sticks look nice, but they definitely don’t look like things that will last long if you carry your psp around without a case (think those analog sticks on the controllers at gamestop/walmart/ etc).

- Battery life will most definitely be low. Here is a good experiment to try. Play Infinity Blade on your iphone with 3g and gps turned on. You won’t be playing too long. I’m not too sure how efficient with battery life these new chipsets are, but I have a feeling that the battery life will be 3-5 hours maximum during gaming.

That’s about all I can think of right now. Anyone else notice anything that could be ‘worrisome’?

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Nitpicks: F2P mmos.

With the holidays, the best (and cheapest) way to spend it is to try out f2p mmo’s =)

But with most of them being ported over from Asia markets in a fairly half assed way, I do see some common issues that should be addressed.

- More video/audio options: I really don’t care if your game is actually 5+ years old. Give us options for anti aliasing and other basic options. Or at the very least give us widescreen options (maplestory?). WoW can look half decent on my fairly powerful gaming pc and also run smoothly on my integrated graphics notebook. WoW has a huge population. Get the drift?

- Limit the amount of quests: I don’t really give a damn about the actual quest dialog unless the writing and content is done well enough to be noticed. The biggest issue I have is when the game simply gives you way too many quests. I rather have a few quests available with substantial rewards and are linked somewhat together than a few dozen quests that individually give squat.

- Wordwrap: Sure english is kinda different from korean/chinese/Japanese. But not even able to get wordwrap really shows how much effort the publishers are putting in this game.

- Level ceiling: It’s pretty obvious that when you launch an mmo, you will be somewhat short on content and your endgame should be pretty sparse. That’s why you should know where to cap off your level. If you have a large amount of levels with no quests/dungeons/bosses and is purely grind, people will notice and will definitely hurt the image of this game. ¬†And try to spin it in a positive fashion. Make a new character etc.

- Skill descriptions: I really do hate games in which the skill descriptions are impossibly vague. When you have to go to message boards and read through spreadsheets and guides to figure out what a curtain skill does, something is not right.

- Cash shop woes: I understand people need to eat and stuff, but there should be limits to cash shop.

  • Cash shop should in no way screw up the balance of PvP.
  • Cash shop should NEVER be integral to a vital item/crafting/upgrading system (maplestory cubes…)
  • Cash shop should only be convenience and visual changes.

That kinda is about all a f2p mmo needs to get right to be hated by forum users the least.

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Stacking. GOTY 2011?

http://www.giantbomb.com/quick-look-ex-stacking/17-3629/

This might just be the game that sold me on getting a modern home console (wii doesn’t count). The art style is amazing. The whole concept and execution makes this one of my most anticipated games of the next year.

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Mass Effect 2 Quick thoughts.

With GOTY action happening around the video game industry. I do notice Mass Effect 2 being mentioned quite a bit. Which is strange because I thought it was good, but not stellar.

For one, the combat is really solid, but that’s about it. Guns are so much better now, that you really don’t even need to use most of your skills besides different ammo types. This is really apparent on higher level difficulties in which biotics and vanguards charge is pretty much useless. I might just be burned out of all these pop and stop shooters, but I kinda just wished there was more dialogue and less ‘combat sequences’. Having probably less than 10 enemy types the whole game didn’t help.

And I really don’t see why everyone is all up and arms about the story. The side quests were brilliantly done, typical bioware quality. But the main story… what main story? You gather your A team, and storm the enemy base. The end. That’s about the extent of the story. I know it sets up for the presumably amazing Mass Effect 3, but I kinda wish there was more to it in this 20+ hour game.

Mining was a tad bit annoying, but you could easily cheatengine resources if ya play on pc. Other minigames were ok.

I do really love the constant dlc content for this game (bought them all). Most of the characters were also really good.

Maybe I’m just tired of cover based combat…

Would love to see obsidian doing a ME story though. Just let someone else code the game =P

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Lack of posts…

With finals around the corner. Hard to find time to post here =(

Here are some upcoming posts I’m planning to do this december =)

- List of my top annoyances of jrpg.

- posts about Goldeneye wii, kirby epic yarn, golden sun dark dawn.

- tv shows.

- holiday stuff.

- what else is on my mind =)

Anyhow, see ya soon!

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